Robot Missions: Build, Test, Perform
Year 9
Year 10

During this one-day program, students will learn to pilot a Tello drone to trigger a VEX IQ robot to perform a rescue operation. Search and retrieval operations are one of the many industry applications of ground and aerial robotics.

The Art of Science - Applied Scientific Method
Year 7
Year 8
Year 9

Students are introduced to the scientific method by applying it in a hands-on trial and error experiment and then identifying and implementing changes to their method to improve the outcomes.

VCE Psychology Unit 3/4 - Online Revision
Year 11
Year 12

By participating in this program, students will:

1. Learn and apply response skills to a variety of questions.

2. Link together key concepts covered within the study design using higher order thinking.

3. Develop an understanding of stress and the nervous system as well as the processes of memory and learning.

Game Design Online
Year 9
Year 10
Year 11
Year 12
VCAL

Students work through a series of guided tasks to create a playable 2D game in Unreal Engine learning about simple animations, health & damage, jumping, collisions, platforming, and more.

Soil Science Online
Year 7
Year 8
Year 9
VCAL

The program integrates the scientific disciplines of physics, biology, chemistry and mathematics. Evaluating the capabilities and limitations of different soil types, examining soil biological activity and assessing the availability of water and nutrients within soil is essential to establishing a healthy balanced and agriculturally productive soil.

VCE Biology Unit 3/4 – Photosynthesis & Respiration
Year 11
Year 12

Students get hands-on experience as they investigate the processes of photosynthesis and respiration in response to a range of environmental conditions.

VCE Biology 3/4 – Molecular Genetics Of Disease
Year 10
Year 11
Year 12

Students will apply genetic techniques used in medical research and testing environments. They will gain experience in the use of gel electrophoresis and blood specimen microscopic examination, both of which are typically carried out in wet laboratories.

VCE Psychology - Unit 4 Augmented Consciousness
Year 11
Year 12

The Augmented Consciousness program is broken into three parts, exploring consciousness as a continuum and changes to a person’s psychological state as an indicator as of their level of consciousness.

Digital Design – 3D Modelling in Blender
Year 9
Year 10
VCAL

3D Modelling involves the use of computer-generated graphics to produce a 3-dimensional representation of an object or surface. By manipulating “vertices” (points in virtual space) to form a “mesh” (collection of vertices) you can then manipulate the “mesh” to form a realistic object, displaying characteristics you would expect to see in real life.

Game Maker in Unreal Engine
Year 9
Year 10
VCAL

Unreal Engine is a game development platform developed by Epic Games which is freely available and is an excellent tool to learn the basics of 3D game development.

Prototyping Skills with Cardboard
Year 8
Year 9
Year 10

Working in pairs or groups, students assemble a prototype model, learning multiple different cardboard joining techniques in the process. BTS staff step through what prototyping is, where it is useful and some different kinds of prototyping. Students are then given agency to create their own prototype design based on a Commonwealth Games challenge.

Virtual Reality in Twin Motion
Year 9
Year 10

With the potential of Virtual reality combined with powerful yet simple software called Twin Motion, students will be able to create high quality visualisations which they can then explore using our Virtual Reality headsets.

The Bypass Builder - Road Construction, VR & Big Data
Year 9
Year 10
Year 11
Year 12

This program provides access to real-life, real-time road user data, providing the opportunity for students to analyse and interpret big data and then use it to help them determine community outcomes.

VCE Psychology - Unit 1 Virtual Brain
Year 10
Year 11

The Virtual Brain program is broken into two parts and delivery can be organised to fit into a double period if required or extended to 3 hours for a more in depth experience.

Soil Science
Year 9
Year 10
Year 11
Year 12
VCAL

Soil Science integrates multiple scientific disciplines and mathematics to evaluate the capabilities and limitations of different soil types. By examining biological activity and assessing the availability of water and nutrients within soil we can establish a healthy balanced and agriculturally productive soil.

Designing for Laser Cutting
Year 9
Year 10
Year 11
Year 12

Designing for Laser Cutting promotes rapid upskilling in product design and use of CAD (Computer Aided Design) software to design, prototype and create products from different materials.

Disaster Relief Housing
Year 9
Year 10
Year 11
Year 12

This is a real-world STEM program applying the Human Centred Design Thinking Process of Engage – Define – Skills – Ideate – Prototype – Present to guide students through the day.

STEM in Action
Year 7
Year 8

Ideal for year 7s or classes visiting BTS for the first time, students rotate through three integrated hands-on STEM based workshops. They are introduced to different technologies and STEM skills, while encouraged to think about how these are contributing to the world they live in and the future we are all moving toward.

Automation - Robotic Solutions
Year 8
Year 9
Year 10

Automation is the creation and application of technology to monitor and control the production and delivery of products and services. It has changed how we do business, the type of manufacturing skills required and the jobs available in industry.

NAO - Humanoid Assistant Robot
Year 8
Year 9
Year 10

The healthcare industry is one of the top five sectors where robot intervention is predicted to change how we work with and care for people in our communities. Robots have the potential to relieve the pressure on front line health care workers and support an ageing population to stay in their own homes longer.

Bushfood Chocolate
Year 9
Year 10
Year 11
Year 12
VCAL

This program takes students on a food design journey based on chocolate while introducing them to indigenous Australian bushfood flavours. The program focuses on innovation in food, food products and our food culture.