Skip to main content
Home

Main navigation

  • Home
  • Schools
    • Student Opportunities
    • Teachers
    • Partner Schools
  • Programs
    • Booking Programs
    • View All Programs
  • Industry
    • Become an Industry Partner
    • Industry
  • Community
    • Community Programs
    • Facilities (Hiring and Access)
  • News & Events
    • Events
    • News
  • About
    • Committee
    • Our Staff
    • Policies & Procedures
  • Contact
  • Portal
  • Book Programs

Main navigation

  • Home
  • Schools
    • Student Opportunities
    • Teachers
    • Partner Schools
  • Programs
    • Booking Programs
    • View All Programs
  • Industry
    • Become an Industry Partner
    • Industry
  • Community
    • Community Programs
    • Facilities (Hiring and Access)
  • News & Events
    • Events
    • News
  • About
    • Committee
    • Our Staff
    • Policies & Procedures
  • Contact
  • Portal
  • Book Programs


Game Design Online

View all programs Book this program

Program Details

Format

Weekly online activities 

Resources Required

Computer that meets minimum requirements of Unreal Engine 4 application

Duration

Online: Weekly activities, approximate 8 week duration. Each week will be 1-2 hours, depending on student skill

About

This program is an introduction to game design, where you will develop a 2D Sidescroller game. 

    At the end of this program you will have your own 2D Ninja game that you can continue to develop, play and share with your friends!

    Create session

    Students work through a series of guided tasks to create a playable 2D game in Unreal Engine learning about simple animations, health & damage, jumping, collisions, platforming, and more.

    Players also learn about creating a user interface for the main menu from a variety of given image assets themed around being a jungle ninja. Ambitious students may want to import their own assets and re-theme the game as a different kind of adventure, such as space, biological or modern combat.

    Students are assisted through the learning activities with video guides and written descriptions as they are challenged to assemble the pieces of their game and delve into the visual scripting language of blueprints in unreal engine to create custom behaviour for their player character and enemies.

    After completing each core activity, students can complete an extension that offers some additional challenge and can tweak their game with personal modifications

    Students will

    • Install Epic Games and UE4
    • Create your first project, from a template
    • Navigate the UE4 program
    • Download and import game assets
    • Changing the default character
    • Animating your character
    • Basic programming using UE4 blueprinting
    • Creating a User Interface (UI)
    • Creating Heads Up Display (HUD)
    Program Outcome

    At the end of this program you will have your own 2D Ninja game that you can continue to develop, play and share with your friends!

    Getting Started

    For more information click below. 

    More Information

    The Ballarat Tech School is a Victorian State Government initiative.

    All Enquiries

    ballarattechschool@federation.edu.au
    03 5327 8080

    Campus Location

    MB John Building, Level 1 FedUni SMB Campus,
    136 Albert St, Ballarat Central VIC 3350

    Federation University
    Victoria state government education and training
    The education state logo
    Indigenous peoples of Australia flags

    The Ballarat Tech School acknowledges the Traditional Owners of the land and waters where our campus is located, the Wadawurrung People. We pay our respects to their Elders past, present and emerging and extend this to all Aboriginal and Torres Strait Islander First Nations Peoples.

    © 2025