The Bypass Builder - Road Construction, VR & Big Data

This program provides access to real-life road user data, providing the opportunity for students to analyse and interpret big data and then use it to help them determine community outcomes.

Specifically, the data will show traffic flow through a regional Victorian town and then be used by students to determine if a bypass road is warranted, the best route for that bypass, and the potential positive and negative impacts the redirection of traffic might have on the town. They will collect and analyse data using a range of tools.

Session 1:

VCE Biology Unit 3/4 - Transformation & Gene Regulation

Students will get hands-on experience in modern molecular biology techniques.

They will work with a plasmid containing the heterologous gene encoding green fluorescent protein (GFP) under the control of the arabinose operon.

The students will investigate the process of bacterial transformation as they introduce the GFP containing plasmid into E.coli and select for its presence using an antibiotic.

VCE Psychology - Unit 1 Virtual Brain

The Virtual Brain program is broken into two parts and delivery can be organised to fit into a double period if required or extended to 3 hours for a more in depth experience.

Part 1:

Exploration of the human brain using an annotated 3D model on the Inside Explorer tables. Students undertake a fight, flight, freeze experiment using heart rate monitors and virtual reality software allowing them to conduct the experiments safely and control more of the variables.

Part 2:

Soil Science

Soil Science integrates multiple scientific disciplines and mathematics to evaluate the capabilities and limitations of different soil types. By examining biological activity and assessing the availability of water and nutrients within soil we can establish a healthy balanced and agriculturally productive soil.

Designing for Laser Cutting

Designing for Laser Cutting promotes rapid upskilling in product design and use of CAD (Computer Aided Design) software to design, prototype and create products from different materials.

The program allows for individual and partner work, developing student capabilities along with their technical skills. As well as product creation, students need to consider how it will be marketed using visual design tools.

Key Learnings:

Disaster Relief Housing

This is a real-world STEM program applying the Human Centred Design Thinking Process of Engage – Define – Skills – Ideate – Prototype – Present to guide students through the day.

Using local materials from Bartlett Industrial Textile Product Manufacturing, students work in teams to redesign and prototype model canvas shelters to respond to a local humanitarian disaster caused by bushfire.

Session 1:

STEM in Action

Ideal for year 7s or classes visiting BTS for the first time, students rotate through three integrated hands-on STEM based workshops. They are introduced to different technologies and STEM skills, while encouraged to think about how these are contributing to the world they live in and the future we are all moving toward.

Automation - Robotic Solutions

Automation is the creation and application of technology to monitor and control the production and delivery of products and services. It has changed how we do business, the type of manufacturing skills required and the jobs available in industry.

Economists have identified that automation increases our need to problem solve, communicate and collaborate so students are challenged to develop a robotic solution in response to an industry problem or scenario.

Session 1:

NAO - Humanoid Assistant Robot

The healthcare industry is one of the top five sectors where robot intervention is predicted to change how we work with and care for people in our communities. Robots have the potential to relieve the pressure on front line health care workers and support an ageing population to stay in their own homes longer.

Bushfood Chocolate

This program takes students on a food design journey based on chocolate while introducing them to indigenous Australian bushfood flavours. The program focuses on innovation in food, food products and our food culture.

Students develop collaboration and teamwork skills in a guided design experience that allows them to choose specialist roles within the team. Each team member plays a critical role developing specific elements to create and pitch their concept to their peers.

Session 1: