Program details

Virtual reality is a passport to explore exotic worlds, document experiences and immersive storytelling works without leaving your house. The Interactive Games and Entertainment Association in Australia generated $2.958 billion in revenue in 2016.

Researcher James Gee, says “games bring value as risk-free virtual environments that encourages discovery by trial-and-error and iterative effort. Games promote alternative ways of thinking”.

Game design involves understanding the principles of physics and motion, the psychology of perception and interaction, and the principles underpinning the ways that humans hear, see, and experience the world and manipulate to produce engaging game designs.

Students will be guided by a professional game maker to experience immersive technology including simulation, VR and AR to inform the design of an interactive VR digital experience.

Learning program overview

The process of developing a game emphasizes a project-oriented approach to iterative design and collaboration including, self-directed and peer-directed learning opportunities focusing on inquiry-based learning and problem solving.

Students will:

  • experience VR – AR immersive technology to guide their VR scene development
  • learn how to use the Unreal Engine software (base level)
  • develop concept drawings in response to a design brief
  • design a VR scene prototype
  • test their application and rework their design depending on feedback

Success criteria

  • Demonstrated understanding of immersive technology and the user experience
  • Application of design thinking to create a VR immersive space
  • Generation of a design solution through the application of digital skills

Pathway examples

  • Technologist: software engineer, web designer, programmer
  • Designers: network / system engineer, simulation designer
  • Generators: artist, entertainer, ICT reps, online blogger